نوع مقاله : مقاله پژوهشی
نویسندگان
1 دانشجوی دکتری تخصصی، گروه مهندسی کامپیوتر، گرایش هوش مصنوعی، دانشکده فنی و مهندسی، دانشگاه آزاد اسلامی واحد دزفول، ایران.
2 مدیر آموزشگاه امام سجاد(ع)، کارشناسی ارشد، جغرافیا و برنامه ریزی شهری، شیراز، ایران.
3 استادیار، عضو هیئت علمی دانشگاه آزاد اسلامی، واحد دزفول، گروه مهندسی کامپیوتر، دانشکده فنی و مهندسی، دزفول، ایران.
4 کارشناسی ارشد، گروه مهندسی منابع طبیعی، گرایش جنگلداری، آموزش و پرورش کوهمره نودان، مربی نهت سواد آموزی، نودان، ایران.
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
This is with the aim of making a fuss, making and fabricating the reality of Afzodeh and making it the center of the Middle Ages in Iran. With an approach to the existing concepts of abstraction and modern politics, with an interest in the modern era of social science, aesthetics and ecology, and a desire for advancement. Think about it, what do you think about it? Here's what you think about Danbal's opinions. Rosh Pzhuhsh, composition with Roykerd expansion and Erziyabi Bud. Amari Comprehensive University 200 Danish Amuz Bayeh Dahm and Yazdham (Bachelor of Experimental Sciences and Mathematical-Physics) in the selected city of Tehran in Istanbul has a random picture in it. Use of the AR-base axis fabricator and control are available. The content is included in the content, and the language you think about is the same (on the basis of the middle system). Bud. The results obtained from the analysis are mixed, because of the number of people who eat the content (with a certain amount of 35%) and think about it (with a certain effect) (28%) has an administrative level in terms of the control system. (p < 0.001$$) It is difficult to use the elements of a pivot (such as privilege, control, and immediate bass) to highlight the realism of this world. Learn English and dance to strengthen your growth. This is a great example of how AR-based fabrication media is based on your ability to create profound, tangible experiences that describe new concepts and brush up on their skills. My life is not what you think about it. Ultimately, this research, by linking augmented reality and game-based mechanisms, proposes a new paradigm for the transition from superficial learning to deep and systematic learning in the life sciences. The findings of this study can be used as a basis for developing digital curricula and revising methods for teaching experimental science at the secondary level to keep pace with developments in educational technology. In addition to proving the effectiveness of the integrated model, this study provides a conceptual framework for future research on the integration of interactive technologies and psychological approaches to games in teaching complex scientific concepts.
کلیدواژهها [English]